Pure strategy and clever puzzles with minimal luck. Great for players who love patterns, brain teasers, and sharp thinking

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Shallow Sea

45.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 45′

Languages: English

 

In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.

On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.

Through the Desert

39.00 incl. VAT

Players: 2-4

Age: 11+
Playing Time: 20′

Languages: English

From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.

In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.

Strategy is essential in deciding how and where to build your tribe’s caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert’s oases? Don’t forget to keep an eye on your opponents’ caravans, or you may find your own tribe cut off from valuable water holes.

Things in Rings

22.00 incl. VAT

Players: 2-6

Age: 6+

Playing Time: 20′

Languages: English

 

In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be “The Knower.” The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.

Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.

On your turn, place an object card from your hand into the Venn diagram. If it fits that ring’s rules, place another card. If it doesn’t fit the rules, “The Knower” moves the card to the right area. The player then draws another card.

The point of the game is to get rid of all of your cards. Can you figure out the Rings’ logic before your opponents? Don’t forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

Santorini Second Edition

60.00 incl. VAT

Players: 2-4

Age: 8+

Playing Time: 30′

Languages: English

Santorini: Second Edition: A strategy board game with variable player powers, suitable for 2-4 players, with each game lasting about 20 minutes. It includes an island board, ocean board, blocks for different levels of buildings, and 32 god cards.

The game features variable player powers, with 40 thematic god and hero powers that significantly alter gameplay.

Each turn consists of two steps: moving one of your builders into a neighboring space and then constructing a building level adjacent to the builder you moved. Players can move their builder pawns up one level or down any number of levels. The game is won when a player’s builder reaches the third level.

Santorini: Second Edition includes an island board, ocean board, six workers, blocks for different levels of buildings, domes, a rulesheet, a die, and 32 god cards. The game is a re-imagining of the purely abstract 2004 edition and has been continually developed, enhanced, and refined over the years.