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Things in Rings

22.00 incl. VAT
Players: 2-6 Age: 6+ Playing Time: 20' Languages: English  
In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be "The Knower." The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards. Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry. On your turn, place an object card from your hand into the Venn diagram. If it fits that ring's rules, place another card. If it doesn't fit the rules, "The Knower" moves the card to the right area. The player then draws another card. The point of the game is to get rid of all of your cards. Can you figure out the Rings' logic before your opponents? Don't forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

GAIA PROJECT

102.00 incl. VAT
Players: 1-4 Playing Time: 90' Language Independent: Yes Languages: English
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

Pagan: Fate of Roanoke

45.00 incl. VAT
Players: 2 Age: 12+ Playing Time: 60' Languages: English
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587. The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers. As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition. The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

DIXIT (EN)

42.00 incl. VAT
Players: 3-8 Age: 8+ Playing Time: 30' Languages: English
Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card's image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else. The storyteller shuffles their card with all of the received cards, then reveals all of these cards. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card. The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins. The Dixit base game and each expansion contains 84 cards, and the cards can be mixed together as desired.

Go board bamboo 19×19 and 13×13 47x44cm

47.00 incl. VAT
Go board bamboo double sided With burned lines 19x19 and 13x13 Dimensions board 47x44.5cm Thickness 20mm. Individually packed in a cardboard box.

FOLDING CHESS & CHECKERS SET 053481

57.00 incl. VAT

FSC wooden folding chessboard for playing wherever you are! The playing surface measures 32 × 32 cm, with 4 × 4 cm squares. Compact and easy to carry, ideal for enthusiasts and new players.

Package contents:
1 folding wooden container (Dimensions: 40 × 40 cm. The chessboard playing surface is 32 × 32 cm + border),
1 set of felted wooden chess pieces (King height: 7.8 cm),
1 set of wooden checkers pieces (diameter: 2.5 cm),
3 fabric bags,
and the game rules.

Kinfire Chronicles – Night’s Fall

158.00 incl. VAT
Players: 1-4 Age: 14+ Playing Time: 60' Languages: English  
Kinfire Chronicles: Night's Fall is a co-operative campaign game that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you. Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players' turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw. The game doesn't end if an objective isn't achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks. Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone's life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.

Lost Ruins of Arnak: Adventure Chest

99.00 incl. VAT
Players: 1-4 Age: 12+ Playing Time: 30' Languages: English  
Prepare for another adventure in the world of Lost Ruins of Arnak. Pack all your essentials easily into one Adventure Chest that fits everything you need for journeying in the lush jungles and vast plains of Arnak—and then head out to explore new areas and temples The Adventure Chest is a brand-new expansion to Lost Ruins of Arnak that features an original storage solution designed by CGE and fits all previously released Lost Ruins of Arnak content. The Adventure Chest box is bigger and sturdier than that of the base game. The insert itself is made of 8 individual boxes from layered PET material and is designed to make setup, play, and cleanup as easy as possible. Inside the Adventure Chest is a fresh addition to the world of Arnak: the new expansion Twisted Paths. This expansion brings a new double-sided map bigger than the one in the base game and includes two new research tracks, each with unique mechanisms and components (like brand new temple tiles or new resources—dark tablets). In addition to new maps, the expansion contains new guardians, sites, and assistants, and also some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions previously released online as print-and-play. The Adventure Chest does NOT include any other Lost Ruins of Arnak content. The base game or any of the two previous expansions, Expedition Leaders or The Missing Expedition, must be purchased separately.

Heroes of Barcadia – Retail Edition

73.00 incl. VAT
Players: 2-6 Age: 21+ Playing Time: 90' Languages: English
A band of monsters has stolen all the drinks in the kingdom and hoarded them away in a perilous, sprawling dungeon! Now, it is up to you, brave adventurer, to enter the ever-shifting corridors, outmaneuver your opponents, and reclaim the precious Drink Hoard! Heroes of Barcadia is a 2-6 player tile-based, dungeon-crawling tabletop party game with a liquid twist: your character’s health is measured by the drink in your glass. Build out your dungeon, fight monsters, collect Power-Ups to advance your character's abilities, and use Loot Cards to stop your opponents from reaching the Grand Drink Guardian first. Nice guys finish last in this fast-paced, ever-changing, pun-tastic party game, so come ready to rum-ble and bring your thirst for adventure!

Apex Legends: The Board Game Board 1 Expansion

63.00 incl. VAT
Players: 2-6 Age: 14+ Playing Time: 90' Languages: English
Push the conflict into new ground! This expansion introduces a new game board for Apex Legends™: The Board Game that may be connected to the original one for a double-board setup. Also included is a set of unique, new buildings which diversify the setting of the game, as well as new terrain features, pre-made Maps, and an exclusive game mode - Control Point. The Board I Expansion adds a second game board (62 x 62 cm) for use in Apex Legends™: The Board Game, based on the industrial themes of Kings Canyon and offering new buildings and terrain features, including fences, which function as impassable obstacles, but do not block line of sight. The new board can be attached to the default one using a set of connector tiles, which effectively doubles the potential game area, creating an arena used e.g. in a new game mode: Control Point. The Scenario Book included in the expansion contains detailed instructions for new setups, and a fresh batch of scenarios. Requires the Core Box for Apex Legends™: The Board Game.

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165.00 incl. VAT
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164.00 incl. VAT
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220.00 incl. VAT
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