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Terrorscape

91.00 incl. VAT

Players: 2-4

Age: 14+

Playing Time: 45′

Languages: English

 

On a stormy night, a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer…

Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.

In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.

On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors……etc. When the killers encounter the survivors, a battle of life and death begins!

With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. Killers, enjoy your hunt! Survivors, play smart and outplay your opponent! Roll a show with blood and fear!

Through the Desert

39.00 incl. VAT

Players: 2-4

Age: 11+
Playing Time: 20′

Languages: English

From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.

In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.

Strategy is essential in deciding how and where to build your tribe’s caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert’s oases? Don’t forget to keep an eye on your opponents’ caravans, or you may find your own tribe cut off from valuable water holes.

FOLDING CHESS & CHECKERS SET 053481

57.00 incl. VAT

FSC wooden folding chessboard for playing wherever you are! The playing surface measures 32 × 32 cm, with 4 × 4 cm squares. Compact and easy to carry, ideal for enthusiasts and new players.

Package contents:
1 folding wooden container (Dimensions: 40 × 40 cm. The chessboard playing surface is 32 × 32 cm + border),
1 set of felted wooden chess pieces (King height: 7.8 cm),
1 set of wooden checkers pieces (diameter: 2.5 cm),
3 fabric bags,
and the game rules.

Kinfire Chronicles – Night’s Fall

158.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 60′

Languages: English

 

Kinfire Chronicles: Night’s Fall is a co-operative campaign game that blends thrilling fantasy adventure with tactical, edge-of-your-seat combat. Play as one of six unique Seekers, sworn to protect the city of Din’Lux and help rebuild the world beyond. Armed with kinfire lanterns, you’ll brave the Starless Nights, battle the creatures that emerge, and guard each others’ backs against the malevolent forces trying to stop you.

Each quest has three phases: adventuring, battle, and exploration. In the adventuring phase, players make choices based on options presented on the quest cards and need to accomplish something (such as crossing a river or chasing down a suspect) by flipping the correct number and color of cards from their decks. In the battle phase, players work together to defeat enemies on a physical battle map. Turns are determined by drawing chits out of the destiny bag, with each enemy having numbered tokens that correspond with different attacks and actions. Players may play action cards on their own turns to do damage and can play boost cards on other players’ turns to do things like reduce damage, move players, or even return a drawn chit to the destiny bag for redraw.

The game doesn’t end if an objective isn’t achieved or an enemy defeats the heroes, but it will affect later gameplay and choice options. Lastly, on certain quests players can return to the city in the exploration phase to speak to NPCs, purchase items, and level up their decks.

Woven throughout each of these phases are cards that require you to make a choice, such as resting before moving on or charging into battle, or whether or not to spare someone’s life. The characters in the game have their own set of morals and standards, and playing according to your character can earn you Kinfire tokens that help you level up. Ultimately though, the decisions you make are yours alone.

Vantage

89.00 incl. VAT

Players: 1-6

Age: 14+

Playing Time: 180′

Languages: English

Vantage is an open-world, co-operative adventure game that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. You have complete freedom in how you explore, discover, and interact with the planet.

In addition to a mission victory, a destiny victory, or an epic victory (completing both the mission and a destiny), you may define success in Vantage through anything you pursue and achieve.

Vantage is not a campaign game. Each game is a standalone experience; you bring to future sessions only what you’ve learned about the world. It is completely self-contained with no expansions — just a few accessories like metal coins.

Viticulture: Essential Edition

71.00 incl. VAT

Players: 1-6

Age: 13+

Playing Time: 60′

Languages: English

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.Viticulture – Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as “Properties”), expanded/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.