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Santorini Second Edition

60.00 incl. VAT

Players: 2-4

Age: 8+

Playing Time: 30′

Languages: English

Santorini: Second Edition: A strategy board game with variable player powers, suitable for 2-4 players, with each game lasting about 20 minutes. It includes an island board, ocean board, blocks for different levels of buildings, and 32 god cards.

The game features variable player powers, with 40 thematic god and hero powers that significantly alter gameplay.

Each turn consists of two steps: moving one of your builders into a neighboring space and then constructing a building level adjacent to the builder you moved. Players can move their builder pawns up one level or down any number of levels. The game is won when a player’s builder reaches the third level.

Santorini: Second Edition includes an island board, ocean board, six workers, blocks for different levels of buildings, domes, a rulesheet, a die, and 32 god cards. The game is a re-imagining of the purely abstract 2004 edition and has been continually developed, enhanced, and refined over the years.

Shallow Sea

45.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 45′

Languages: English

 

In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.

On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.

Star Wars: Battle of Hoth

57.00 incl. VAT

Players: 2-4

Age: 8+

Playing Time: 30′

Languages: English

Welcome to Battle of Hoth, a fast paced miniatures game. Will you command the ferocious Imperial army or the courageous Rebel forces?

Star Wars: Battle of Hoth is a game of heroic and fast-paced battles of miniatures that’s set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back. Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box. For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.

EXCITING STAR WARS GAMEPLAY: Experience the thrill of the Battle of Hoth with this fast-paced miniatures strategy game, where you command either the Imperial Army or the Rebel Forces in an epic showdown.
TWO PLAYER ACTION: Perfect for 2 players, this game lets you choose your side and battle in the iconic Battle of Hoth, using strategy and tactics to outmaneuver your opponent.
DETAILED MINIATURES: Includes high-quality, detailed miniatures representing iconic Star Wars characters, vehicles, and troops, bringing the battle to life on your game board.
CUSTOM DICE & STRATEGY: Use custom dice and various tactical elements to guide your army to victory, making each battle dynamic and unique with every playthrough.
IDEAL FOR FANS & STRATEGY ENTHUSIASTS: Perfect for Star Wars fans and those who enjoy tactical games, Battle of Hoth provides hours of immersive, competitive gameplay.

Tales of the Arthurian Knights

91.00 incl. VAT

Players: 1-4

Age: 12+

Playing Time: 180′

Languages: English

 

The standalone sequel to Tales of the Arabian Nights is finally here, with mechanics and gameplay based on the acclaimed classic!

As a Knight of the Round Table, you will meet legendary figures, encounter fabled creatures, battle mighty enemies, take on challenging quests, and discover wondrous places of power as you pursue your destiny in this vastly replayable game.

Whether playing competitively or cooperatively, you will breathe life into the thousands of astounding, amusing, and spellbinding encounters waiting for you within the Book ofTales. Heed the call of your liege, and seek renown that will last through the ages!

Your choices make the story your very own. Every decision contributes to the unique story you weave. Will you pursue a path of chivalric romance, hold yourself to divine ideals, orbecome a sinister villain? Will you become esteemed or accursed, beloved or scorned?

Adventure through Arthurian realms at the height of glory!
Encounter legendary people, places, and events!
Share and role-play the many epic stories you experience!

Contents:
1 350+ page Book of Tales
1 Rulebook
8 Plastic stands
1 6-Sided Die
1 Map (Game Board)
8 Player Boards
8 Knight Standees
1 First Player Token
1 Round Marker
1 Solo Reference Token
12 Large cards
200+ Standard Cards
350+ Tokens

Terrorscape

91.00 incl. VAT

Players: 2-4

Age: 14+

Playing Time: 45′

Languages: English

 

On a stormy night, a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer…

Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.

In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.

On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors……etc. When the killers encounter the survivors, a battle of life and death begins!

With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. Killers, enjoy your hunt! Survivors, play smart and outplay your opponent! Roll a show with blood and fear!

The Anarchy

68.00 incl. VAT

Players: 1-4

Age: 13+

Playing Time: 90′

Languages: English

 

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry’s daughter, Empress Matilda, believed she should rule by succession. However, the late king’s favorite nephew, Stephen de Blois (“blue-a”), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen’s coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as “The Anarchy”…

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

The Dark Quarter

68.00 incl. VAT

Players: 1-4

Age: 18+

Playing Time: 160′

Languages: English

 

Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash with ancient and terrible traditions; and murder is never simple. The Beaumont Agency, staffed with a roster of brilliant, colorful, and ultimately flawed private investigators, specializes in solving cases that no one else can crack.

In The Dark Quarter, a co-operative app-driven adventure game set in a dark, fantastical vision of 1980s New Orleans, players each take control of a Beaumont agent and work alongside one another to solve the worst crimes that New Orleans has to offer. It’s a world full of magic, where hexing curses are sold on every street, where voodoo priestesses and creatures of the night are lurking around every corner, and where even the most mundane crimes have a tinge of the supernatural to them.

Through multi-scenario campaigns, the game tells a rich, dynamic story and invites players to make critical decisions that will not only affect their characters, but change the direction and course of the story. The characters are not simply avatars, easily replaceable from scenario to scenario; instead, they are woven into the very fabric of the story itself. Their destiny and the destiny of New Orleans are inextricably linked together.

The Dark Quarter: Lost to the night

41.00 incl. VAT

Players: 1-4

Age: 18+

Playing Time: 160′

Languages: English

Thirteen year old Susanna has disappeared without a trace and the NOPD are powerless to find her. A band of misfits, brought together by their connections to Susanna, will do what the police cannot and bring her home! While not investigators themselves, this group congregates around “The Alligator” club and have seen the dark and magical underbelly of New Orleans with their own eyes. They also know that Susanna might well be connected to the arcane as she is no ordinary teenager. With Susanna’s life on the line, the stakes will be higher and more personal than ever.

Both The Dark Quarter and The Lost to the Night expansion have their own individual campaigns. These campaigns will feature linked scenarios that carry on choices, character abilities, and skills will carry on between sessions.

Things in Rings

22.00 incl. VAT

Players: 2-6

Age: 6+

Playing Time: 20′

Languages: English

 

In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be “The Knower.” The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.

Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.

On your turn, place an object card from your hand into the Venn diagram. If it fits that ring’s rules, place another card. If it doesn’t fit the rules, “The Knower” moves the card to the right area. The player then draws another card.

The point of the game is to get rid of all of your cards. Can you figure out the Rings’ logic before your opponents? Don’t forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

Through the Desert

39.00 incl. VAT

Players: 2-4

Age: 11+
Playing Time: 20′

Languages: English

From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.

In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.

Strategy is essential in deciding how and where to build your tribe’s caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert’s oases? Don’t forget to keep an eye on your opponents’ caravans, or you may find your own tribe cut off from valuable water holes.