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DOOM Board Game

110.00 incl. VAT

DOOM: The Board Game is strategy board game of tactical combat for two to five players, based on Bethesda and id Software’s video game of the same name. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hell’s most threatening monsters to the tabletop.

DOOM immerses players in a fierce battle between legions of demons, controlled by one invader player, and a cooperative team of up to four marines. The game guides players through two cohesive operations, during which the marines strive to achieve objectives like restoring power to the Union Aerospace Corporation’s facilities or manning expeditions right down into the pits of Hell. Meanwhile, the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.

Terrorscape

91.00 incl. VAT

Players: 2-4

Age: 14+

Playing Time: 45′

Languages: English

 

On a stormy night, a couple of unfortunate travelers rushed into an abandoned mansion in the woods to take shelter. But even worse than the merciless rain, they have in fact, accidentally entered the hunting ground of a bloodthirsty killer…

Terrorscape is a team-based asymmetric horror game. You could take the roles of the survivors or the killer. Survivors cooperate to escape the mansion by searching for 5 keys or repairing the radio to make an emergency call. The killer is solely against the survivors. The killer needs to locate the survivors by their noise or by skills and decide how to eliminate them.

In a game of survivors, you hide under the sight of the killer and be careful that some action may make noise. You can also draw cards to find items in some locations so as to equip yourself well for the fight. Most importantly, survivors look for keys or repair the radio to make an emergency call aiming to ultimately escape from the nightmare.

On the other side, the killer hunts the survivors with unforgiving abilities. The killer needs to manage well your hand to plan for actions: move, sense, spread fear, block doors……etc. When the killers encounter the survivors, a battle of life and death begins!

With various characters of killers and survivors, each match is diversified! Each of the characters has their own skills, playstyles, and their own miniatures. Killers, enjoy your hunt! Survivors, play smart and outplay your opponent! Roll a show with blood and fear!

The Anarchy

68.00 incl. VAT

Players: 1-4

Age: 13+

Playing Time: 90′

Languages: English

 

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry’s daughter, Empress Matilda, believed she should rule by succession. However, the late king’s favorite nephew, Stephen de Blois (“blue-a”), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen’s coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as “The Anarchy”…

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Angevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons. The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

Zombie Kittens

28.00 incl. VAT

Players: 2-5

Age: 7+

Playing Time: 15′

Languages: English

Zombie Kittens is still the highly strategic, kitty-powered version of Russian Roulette that you love, but it introduces a brand new deck of cards so that your game doesn’t end just because you blow up. Only living players can win the game, but dead players now get to keep the cards in their hands when they explode. They also get to play certain cards to torment the living players. And they can even come back from the dead to win the game. Zombie Kittens can be played by itself or can be combined with Exploding Kittens.

Exploding Kittens: The Board Game

32.00 incl. VAT

Players: 2-6

Age: 7+

Playing Time: 20′

Languages: English

There’s never been a board game like this before! Your goal is to make it to the end of the board without landing on the Exploding Kitten. To do that you’ll play cards and plot strategies to sabotage your opponents. But don’t get too cocky because one wrong move can cause the board to flip. This completely transforms the board to reveal a new path where every move could be your last. You have to think fast, form alliances, play smart, and avoid the Exploding Kittens at all costs.

The stakes are high but the rules are simple… Just beware, danger, and betrayal, and pee your pants laughing moments lurk around every corner.

What other game lets you play as a TacoCat, SushiCat, or GnomeCat? Who else would give you the power of Meatpants, a Litterbox Sandworm, or a Butterfly Punch?

Wondrous Creatures

67.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 60′

Languages: English

 

Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve.

Unique Worker Placement: Wondrous Creatures’s worker placement mechanism provides an intriguing Hex Puzzle experience. Your deployed worker interacts with surrounding icons to bring in resources or cards, and works to activate special effects!
Transforming Terrains: As the game progresses, powerful special effects are newly placed on the map. Get creative and use these special effects to unleash your very own powerful combos!

100+ Different Creature Cards: Collect and combine various different creature cards. Every creature holds its own distinctive ability and provides a deep strategic tableau building experience. Each card beautifully illustrated by Sophia Kang, will immerse you into a wonderful world of Wondrous Creatures.

Evolving Worker Abilities: Your workers hold their own unique abilities. As you progress through the game, unlock their abilities and strengthen your workers!

Shallow Sea

45.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 45′

Languages: English

 

In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.

On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.

Through the Desert

39.00 incl. VAT

Players: 2-4

Age: 11+
Playing Time: 20′

Languages: English

From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.

In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.

Strategy is essential in deciding how and where to build your tribe’s caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert’s oases? Don’t forget to keep an eye on your opponents’ caravans, or you may find your own tribe cut off from valuable water holes.

Things in Rings

22.00 incl. VAT

Players: 2-6

Age: 6+

Playing Time: 20′

Languages: English

 

In the center of the table, place the Rings and form a triple Venn diagram. Designate one player to be “The Knower.” The Knower knows the different logic rules for each Ring and will facilitate the game. All other players start with a hand of five object cards.

Depending on the Ring, the logic rules will be related to different characteristics, like spelling, grammar, physical properties, cultural relevance, or industry.

On your turn, place an object card from your hand into the Venn diagram. If it fits that ring’s rules, place another card. If it doesn’t fit the rules, “The Knower” moves the card to the right area. The player then draws another card.

The point of the game is to get rid of all of your cards. Can you figure out the Rings’ logic before your opponents? Don’t forget, you can play in the overlapping spots of the Venn diagram, or even outside it completely!

GAIA PROJECT

102.00 incl. VAT

Players: 1-4

Playing Time: 90′

Language Independent: Yes

Languages: English

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

Pagan: Fate of Roanoke

45.00 incl. VAT

Players: 2

Age: 12+

Playing Time: 60′

Languages: English

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.

The essence of this asymmetrical game is a witch’s struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.

As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.

The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

Go board bamboo 19×19 and 13×13 47x44cm

47.00 incl. VAT

Go board bamboo double sided
With burned lines 19×19 and 13×13
Dimensions board 47×44.5cm
Thickness 20mm.
Individually packed in a cardboard box.

FOLDING CHESS & CHECKERS SET 053481

57.00 incl. VAT

FSC wooden folding chessboard for playing wherever you are! The playing surface measures 32 × 32 cm, with 4 × 4 cm squares. Compact and easy to carry, ideal for enthusiasts and new players.

Package contents:
1 folding wooden container (Dimensions: 40 × 40 cm. The chessboard playing surface is 32 × 32 cm + border),
1 set of felted wooden chess pieces (King height: 7.8 cm),
1 set of wooden checkers pieces (diameter: 2.5 cm),
3 fabric bags,
and the game rules.

Lost Ruins of Arnak: Adventure Chest

99.00 incl. VAT

Players: 1-4

Age: 12+

Playing Time: 30′

Languages: English

 

Prepare for another adventure in the world of Lost Ruins of Arnak. Pack all your essentials easily into one Adventure Chest that fits everything you need for journeying in the lush jungles and vast plains of Arnak—and then head out to explore new areas and temples

The Adventure Chest is a brand-new expansion to Lost Ruins of Arnak that features an original storage solution designed by CGE and fits all previously released Lost Ruins of Arnak content.

The Adventure Chest box is bigger and sturdier than that of the base game. The insert itself is made of 8 individual boxes from layered PET material and is designed to make setup, play, and cleanup as easy as possible.

Inside the Adventure Chest is a fresh addition to the world of Arnak: the new expansion Twisted Paths. This expansion brings a new double-sided map bigger than the one in the base game and includes two new research tracks, each with unique mechanisms and components (like brand new temple tiles or new resources—dark tablets).

In addition to new maps, the expansion contains new guardians, sites, and assistants, and also some solo content—Rival tiles for the new maps, as well as Purple Rival tiles and Rival Objectives, two mini expansions previously released online as print-and-play.

The Adventure Chest does NOT include any other Lost Ruins of Arnak content. The base game or any of the two previous expansions, Expedition Leaders or The Missing Expedition, must be purchased separately.

Heroes of Barcadia – Retail Edition

73.00 incl. VAT

Players: 2-6

Age: 21+

Playing Time: 90′

Languages: English

A band of monsters has stolen all the drinks in the kingdom and hoarded them away in a perilous, sprawling dungeon! Now, it is up to you, brave adventurer, to enter the ever-shifting corridors, outmaneuver your opponents, and reclaim the precious Drink Hoard!

Heroes of Barcadia is a 2-6 player tile-based, dungeon-crawling tabletop party game with a liquid twist: your character’s health is measured by the drink in your glass.

Build out your dungeon, fight monsters, collect Power-Ups to advance your character’s abilities, and use Loot Cards to stop your opponents from reaching the Grand Drink Guardian first. Nice guys finish last in this fast-paced, ever-changing, pun-tastic party game, so come ready to rum-ble and bring your thirst for adventure!

Apex Legends: The Board Game Board 1 Expansion

63.00 incl. VAT

Players: 2-6

Age: 14+

Playing Time: 90′

Languages: English

Push the conflict into new ground! This expansion introduces a new game board for Apex Legends™: The Board Game that may be connected to the original one for a double-board setup. Also included is a set of unique, new buildings which diversify the setting of the game, as well as new terrain features, pre-made Maps, and an exclusive game mode – Control Point.

The Board I Expansion adds a second game board (62 x 62 cm) for use in Apex Legends™: The Board Game, based on the industrial themes of Kings Canyon and offering new buildings and terrain features, including fences, which function as impassable obstacles, but do not block line of sight. The new board can be attached to the default one using a set of connector tiles, which effectively doubles the potential game area, creating an arena used e.g. in a new game mode: Control Point. The Scenario Book included in the expansion contains detailed instructions for new setups, and a fresh batch of scenarios.

Requires the Core Box for Apex Legends™: The Board Game.

Apex Legends: The Board Game Squad 1 Expansion

59.00 incl. VAT

Players: 2-6

Age: 14+

Playing Time: 90′

Languages: English

 

New squad incoming! This expansion introduces a Squad of 6 new Legends into Apex Legends™: The Board Game (Caustic, Crypto, Mirage, Octane, Revenant, and Wattson), and contains all the necessary components for each, including miniatures for the Legend and their powers, cards, and storage tray.

The Squad 1 Expansion introduces 6 new Legends into the roster of Apex Legends™: The Board Game

The poisoner Caustic uses poison traps and gas grenades, creating hazard zones on the battlefield and weakening enemy Legends before closing in for the kill.
The hacker Crypto utilizes his surveillance drone to scout and loot the area, as well as drain the shields of his enemies with EMP attacks.
The trickster Mirage uses Hologram decoys to confuse his opponents, shield himself from harm, and conceal his location.
The daredevil Octane outsmarts other Legends with spectacular stunts and pure speed.
The simulacrum Revenant uses his Silence Device to prevent his foes from using their abilities, while his Death Totem serves his squadmates in cheating death.
The voltaic inventor Wattson helps out allied Legends by recharging their shields and creating fortified safe zones on the battlefield.

Requires the Core Box for Apex Legends™: The Board Game.

Apex Legends: The board game Core box

119.00 incl. VAT

Players: 2-6

Age: 14+

Playing Time: 90′

Languages: English

 

Apex Legends: The Board Game is a highly competitive, intensely tactical team vs. team miniatures game for 2-6 players. Each playthrough takes about 60-90 minutes, depending on the number of players and selected game features. Utilizing an original engine and innovative framework, the game authentically captures the voice and imagination of the Apex Legends video game, successfully bringing the stakes, thrills, and kills of the battle royale experience to life.

Taking place on the Kings Canyon map, the core experience focuses on the final zone, where the ultimate confrontation unfolds. Each player assumes the role of a unique Legend. The players activate team by team, trying to outmaneuver enemies in the heat of battle and recreate the unpredictable, unforgettable moments known from the source game—securing key positions on the map, snatching valuable loot seconds before an opponent, or diving behind cover or shielding a teammate just in time to save them from oblivion…

Once activated, each Legend may perform basic actions such as Move, Interact, Use, and Attack. Additionally, the players can utilize their Legend’s unique Abilities (both combat-oriented and utility-based) and a deck of Legend-specific Feat cards to gain the upper hand. Creating a well-built team where Legends complement one another on the battlefield as well as using all available strategic options is the key to victory.

After a team’s activation is complete, the game is far from over! On their opponent’s turn, Legends can react to enemy actions with Instant and Reaction cards. Reactions allow a player to respond when either they or their teammates are attacked, taking cover, recovering their shield, or assisting an ally. When the conditions on an Instant card are met, the player can activate it as a clever way to thwart their opponent’s next move.

Every choice, every move, and every piece of ammo matters!

Innovation Ultimate

86.00 incl. VAT

Players: 2-5
Age: 14+

Playing Time: 60′

Languages: English

Innovation Ultimate is a box set containing Innovation and all five of its expansions, which includes a brand new expansion titled The Unseen. Many, many updates have been made to this edition. First, Age 11 has been added, representing the recent past and potential near future at the time of release. Lots of language and mechanics have been streamlined, and in particular, the expansions have all been heavily reworked to be more accessible and easy to include while playing.

Corps of Discovery

56.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 90′

Languages: English

Lewis and Clark are tasked not only with exploring America, but with ridding the land of numerous invasive monsters that have appeared.

Corps of Discovery: A Game Set in the World of Manifest Destiny is a co-operative deduction game in which players each take the role of one of the crew on the expedition and set out to explore the land. The game board allows for different maps to be inserted into it, so you have many adventures ahead of you.

In addition to finding and killing monsters, you must also complete numerous daily challenges that require specific resources that you can find on the board. You have to use logic and deduction to reason out where the resources you need are located. Ally yourselves with Sacajawea and the indigenous people of the area to help you on your quest.

The game comes with two chapters: Fauna and Flora. Each has new mechanisms, a different goal, and new components to give each chapter a different feel.

Santorini Second Edition

60.00 incl. VAT

Players: 2-4

Age: 8+

Playing Time: 30′

Languages: English

Santorini: Second Edition: A strategy board game with variable player powers, suitable for 2-4 players, with each game lasting about 20 minutes. It includes an island board, ocean board, blocks for different levels of buildings, and 32 god cards.

The game features variable player powers, with 40 thematic god and hero powers that significantly alter gameplay.

Each turn consists of two steps: moving one of your builders into a neighboring space and then constructing a building level adjacent to the builder you moved. Players can move their builder pawns up one level or down any number of levels. The game is won when a player’s builder reaches the third level.

Santorini: Second Edition includes an island board, ocean board, six workers, blocks for different levels of buildings, domes, a rulesheet, a die, and 32 god cards. The game is a re-imagining of the purely abstract 2004 edition and has been continually developed, enhanced, and refined over the years.

The Dark Quarter

68.00 incl. VAT

Players: 1-4

Age: 18+

Playing Time: 160′

Languages: English

 

Welcome to New Orleans, Louisiana, circa 1980: a vibrant city of music, food, and magic. Neon lights flicker in dirty puddles up and down Bourbon street; the innovations of the modern world clash with ancient and terrible traditions; and murder is never simple. The Beaumont Agency, staffed with a roster of brilliant, colorful, and ultimately flawed private investigators, specializes in solving cases that no one else can crack.

In The Dark Quarter, a co-operative app-driven adventure game set in a dark, fantastical vision of 1980s New Orleans, players each take control of a Beaumont agent and work alongside one another to solve the worst crimes that New Orleans has to offer. It’s a world full of magic, where hexing curses are sold on every street, where voodoo priestesses and creatures of the night are lurking around every corner, and where even the most mundane crimes have a tinge of the supernatural to them.

Through multi-scenario campaigns, the game tells a rich, dynamic story and invites players to make critical decisions that will not only affect their characters, but change the direction and course of the story. The characters are not simply avatars, easily replaceable from scenario to scenario; instead, they are woven into the very fabric of the story itself. Their destiny and the destiny of New Orleans are inextricably linked together.

The Dark Quarter: Lost to the night

41.00 incl. VAT

Players: 1-4

Age: 18+

Playing Time: 160′

Languages: English

Thirteen year old Susanna has disappeared without a trace and the NOPD are powerless to find her. A band of misfits, brought together by their connections to Susanna, will do what the police cannot and bring her home! While not investigators themselves, this group congregates around “The Alligator” club and have seen the dark and magical underbelly of New Orleans with their own eyes. They also know that Susanna might well be connected to the arcane as she is no ordinary teenager. With Susanna’s life on the line, the stakes will be higher and more personal than ever.

Both The Dark Quarter and The Lost to the Night expansion have their own individual campaigns. These campaigns will feature linked scenarios that carry on choices, character abilities, and skills will carry on between sessions.

Star Wars: Battle of Hoth

57.00 incl. VAT

Players: 2-4

Age: 8+

Playing Time: 30′

Languages: English

Welcome to Battle of Hoth, a fast paced miniatures game. Will you command the ferocious Imperial army or the courageous Rebel forces?

Star Wars: Battle of Hoth is a game of heroic and fast-paced battles of miniatures that’s set on the ice planet Hoth and reenacts one of the most famous scenes of Star Wars: The Empire Strikes Back. Using the popular Command and Colors system, players take turns choosing command cards each turn to activate units and decide how to move and attack, across seventeen scenarios included in the box. For a deeper gaming experience, players have the option to add leader cards to their battle for support from six iconic Star Wars characters, or they try the two multi-scenario campaigns in which successes and failures shape the next battles.

EXCITING STAR WARS GAMEPLAY: Experience the thrill of the Battle of Hoth with this fast-paced miniatures strategy game, where you command either the Imperial Army or the Rebel Forces in an epic showdown.
TWO PLAYER ACTION: Perfect for 2 players, this game lets you choose your side and battle in the iconic Battle of Hoth, using strategy and tactics to outmaneuver your opponent.
DETAILED MINIATURES: Includes high-quality, detailed miniatures representing iconic Star Wars characters, vehicles, and troops, bringing the battle to life on your game board.
CUSTOM DICE & STRATEGY: Use custom dice and various tactical elements to guide your army to victory, making each battle dynamic and unique with every playthrough.
IDEAL FOR FANS & STRATEGY ENTHUSIASTS: Perfect for Star Wars fans and those who enjoy tactical games, Battle of Hoth provides hours of immersive, competitive gameplay.

CIVOLUTION

118.00 incl. VAT

Players: 1-4

Age: 14+

Playing Time: 180′

Languages: English

Civolution is a complex strategy game designed by Stefan Feld, where players trigger actions from an ever-evolving technology matrix utilizing a novel dice selection mechanic. Each player must navigate a path to victory through careful development across disciplines represented by 160 unique research cards.

Gameplay
Players explore a map, search for resources and food, build structures, and evolve their tribes over multiple eras. The game features:

A tech tree-like structure for players to develop their civilization
Dice selection mechanism to trigger actions
160 unique research cards for discipline development
Area movement and modular board components
Variable setup and replayability

FINSPAN

52.00 incl. VAT

Players: 1-5

Age: 10+

Playing Time: 60′

Languages: English

 

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world’s seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:
Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

Game Components
5 ocean mats, 1 achievement board, 9 achievement tiles, 125 fish cards, 10 starter fish cards, 30 divers (6 of each color), 90 egg/young tokens, 40 school tokens, 1 first-player token, 5 player aids, 1 scorepad, 1 week tracker token

Automa Components
7 Nautoma decision cards, 6 Ravel mode scoring cards, 3 Nautoma achievement cards (double-sided), 1 player aid card (double-sided)